![]() However, if player 2 is hit by a Reversaldef state controller from player 1, player 1 will retain player 2's target information, even after they return to their idle state. Normally, when player 2 returns to a non-hit state, such as their idle state (standing state), all target IDs are dropped from player 1. This allows player 1 to use certain triggers and state controllers, such as the "target" redirection trigger and the "TargetState" state controller. Normally, when player 1 hits player 2 with an attack, the M.U.G.E.N engine forces player 1 to keep track of player 2's as a "target". The first character in M.U.G.E.N to utilize this glitch was Umbreon by ShowBuySpirit. However, a poison effect can be accomplished by taking advantage of a glitch in M.U.G.E.N's Reversaldef controller. Normally, this effect is not possible outside of a fullgame environment in M.U.G.E.N without repeatedly hitting the opponent. While poison is typically uncommon in fighting games, the first noticeable example of a character that can inflict poison on an opponent is Shiki from Samurai Showdown.Ī character that is poisoned will slowly have their health drained over time. ![]() Poison is an effect that is common in many games, most noticeably RPG games. This article contains information about a glitch or bug in the M.U.G.E.N engine and is not guaranteed to still be present in future updates. This art~cle conta8%5uè[f$ated for M.U.G.E.N multiple time89^f6! ![]()
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